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Monthly Archives: May 2013

Project Control List

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This is a part of the iterative process. First there is the initial idea! Then there is the initial Planning, which includes any gathering of research materials, etc. Next are the requirements and the analyzing/design aspects of the game–basically implementing the ideas from the planning process and creating the artwork. Implementation and development stage is where we get into the coding and spritesheets, merging the art and technical sides to create a beta version of the game. Then comes the testing, which is important for any game or animation, etc. Then there is the evaluation and then deploying the game to make sure that all bugs are worked out of the game.  Implement/develop, test, evaluate, and deploy occur several times until the game reaches desired state of being AND it works! 😀

 
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Posted by on May 13, 2013 in Uncategorized

 
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Oh No!

Oh No!

 
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Attack!

Attack!

 
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Main Level

Main Level

 
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Production

Production

Timeline

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Logistics

​Battle Squirrels is a tower defense game that has the main heroine, Coco, defending her home from cyborg animals who have come to destroy the great big tree.

Aspects of the game:
Weapons to defeat the Cyborgs
Angle / point of view of character

Antagonist (Cyborgs)

Protagonist (Coco and the Squirrels)

Communication
​Main communication tools members of Battle Squirrels has been utilizing is the Facebook group, which is extremely useful based on the fact that its easily accessible and the notifications are helpful to keep up-to-date on any new information/sketches/ideas.

Asset management
Production specs
​Sprite Sheets/Character Development
​HTML
​Music / sound effects / etc

​Programs/Technical MamboJambo
 Adobe Flash
 TextWrangler
 Cyberduck
 CreateJS
 etc

Production conventions

We will be using the above mentioned Programs to create and facilitate our tower defense, Battle Squirrels, game.

Deliverables
​What can be accomplished within the next 2-3 weeks? Well, we can at least get a prototype up and running as well as get a more rock-solid idea of the background design including the angle of where the Coco will defend her home. If we have time we can create a really good-looking version of the game by the time of the final presentation—hopefully one that works across different platforms

Meeting times
**Included on the timeline

 
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Posted by on May 13, 2013 in Uncategorized

 
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A Downloadable Demo!

We have a demo you can download and play! Note, it is an executable file, so your anti-virus might ring it up as suspicious. I promise it is harmless however. Some of the sprite used were taking off of the internet, and are credited as such.
 
The Tree Icon is from http://www.iconarchive.com
The Squirrel is from www.clipartsfree.net
& The Acorn is from www.softicons.com 
 
These sprites are only temporary. I do not own the rights to theme and I’m using them for educational purpose only. 
Enjoy!
 
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Posted by on May 13, 2013 in Uncategorized

 

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A bit of code to create a path for the enemies to travel.

The following is an example of some code that will allow us generate a path for the enemies to travel. This code is a good template to work from, and can be easily modified to create different paths for different levels. You can take a background image and use Photoshop or similar program to determine the X and Y coordinates (or way points) of your drawn path. You can then load those coordinates into the array contained in this code snippet, and theoretically it will generate a path for the enemies to follow that coincides with the path on your background image.

loadGame = function() {  var canvas = document.getElementById(‘main’);  stage = new Stage(canvas);

var mapImg = new Image();  mapImg.src = “images/map.jpg”;

var mapBitmap = new Bitmap(mapImg);  mapBitmap.regX = 0;  mapBitmap.regY = 0;

stage.addChild(mapBitmap);  stage.update(); }; var coordinates = [  [200, 0],  [177, 127],  [289, 152],  [480, 100],  [566, 131],  [575, 250],  [362, 262],  [78, 310],  [80, 394],  [288, 400] ]; var g = new Graphics();

for(var i = 1; i < coordinates.length; i++) {  var s = new Shape(g);  s.x = 0;  s.y = 0;

var point1 = coordinates[i-1];  var point2 = coordinates[i];

s.graphics   .setStrokeStyle(1)   .moveTo(point1[0], point1[1])   .beginStroke(Graphics.getRGB(255,0,0))   .lineTo(point2[0], point2[1]);

stage.addChild(s); }

stage.update();

 
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Posted by on May 12, 2013 in Uncategorized

 

Project Proposal

WingNutz, a team made up of people with awesomely varried skills, is going to be bringing you a tower dfense game. But not just any old tower defense game. WingNutz is proud to be working on Battle Squirrels: Protect Your Nuts. Our game will consist of 9 section “board” and a main tree (castle) that needs to be defended at all costs. This is the tree of life for the squirrels, where all their glorious nuts come from. The battle squirrels themselve will be additional defense towers, and can be placed anywhere on the board. The squirrels must protect the tree from an onslaught of monsterous creatures, half-animal-half-machine, from destroying their home. The enemies will be armed and posses special attack skills, all focused on destroying the squirrels who stand in their way. But the squirrels are far from being helpless, little chattering creatures. The Queen Warrior Squirrel, Coco, has the ability to hurl destructive acorns at the enemy from the tree of life. The othere battle squirrels too, posses devastating skill, artilliry and wepons. But they need your help to defend their home from pure destruction and mayham. With your tactical analysis, obersvation and strategy, you can lead the battle squirrel army to victory!

For the purpose of this project (and working within the constraints of the class schedule) we have developed a timeline for constructing our MVP (minimum viable product). Our MVP is a workable beta version of our game consisting of one tower (main tower, featuring Coco as defense), protecting against one attacking enemy. The basic game (after construction of MVP) is developed with the midset of massive expansion in the future. We already have multiple characters on-tap, with ideas for the advancement of levels, upgrades on defenses and weapons, and the like. We are primarily focusing on creating this game for a PC platform, but are also storing up ideas for a multi-platform development. Our main goal is to create a game that is fun-for-all, doesn’t have a repetitive feeling and inspires others through its awesomeness. And the fact that it has a bit of the ol’ “protect the forest from destruction” bit in there doesn’t hurt either!

 
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Posted by on May 12, 2013 in Uncategorized

 
 
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