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Project Proposal

WingNutz, a team made up of people with awesomely varried skills, is going to be bringing you a tower dfense game. But not just any old tower defense game. WingNutz is proud to be working on Battle Squirrels: Protect Your Nuts. Our game will consist of 9 section “board” and a main tree (castle) that needs to be defended at all costs. This is the tree of life for the squirrels, where all their glorious nuts come from. The battle squirrels themselve will be additional defense towers, and can be placed anywhere on the board. The squirrels must protect the tree from an onslaught of monsterous creatures, half-animal-half-machine, from destroying their home. The enemies will be armed and posses special attack skills, all focused on destroying the squirrels who stand in their way. But the squirrels are far from being helpless, little chattering creatures. The Queen Warrior Squirrel, Coco, has the ability to hurl destructive acorns at the enemy from the tree of life. The othere battle squirrels too, posses devastating skill, artilliry and wepons. But they need your help to defend their home from pure destruction and mayham. With your tactical analysis, obersvation and strategy, you can lead the battle squirrel army to victory!

For the purpose of this project (and working within the constraints of the class schedule) we have developed a timeline for constructing our MVP (minimum viable product). Our MVP is a workable beta version of our game consisting of one tower (main tower, featuring Coco as defense), protecting against one attacking enemy. The basic game (after construction of MVP) is developed with the midset of massive expansion in the future. We already have multiple characters on-tap, with ideas for the advancement of levels, upgrades on defenses and weapons, and the like. We are primarily focusing on creating this game for a PC platform, but are also storing up ideas for a multi-platform development. Our main goal is to create a game that is fun-for-all, doesn’t have a repetitive feeling and inspires others through its awesomeness. And the fact that it has a bit of the ol’ “protect the forest from destruction” bit in there doesn’t hurt either!

 
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Posted by on May 12, 2013 in Uncategorized

 

Prototype Concept

Game Concept

This here is a concept for our game Battle Squirrels, drawn up by Mr. Vaughn! It give a general idea of what we are going for in this project. Battle Squirrels is a tower defense game, with 9 areas, or plots, to defend. The squirrels will defend the Tree of Nuts with their lives, keeping the nefarious creatures of darkness at bay. There will be many more concepts to follow this one as we progress further…however, for now, consider this our starting point. *squeak*

 
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Posted by on April 22, 2013 in Uncategorized

 

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(4-22) First Group Meeting- Quick Notes

Battle squirrels “Protect Your Nuts”

Single level
Multiple character squirrels with different abilities defending “home” tree with 9 different plots on the ground ( future growth for aerial defense)
Coco maintains tree defense
Keystrokes for engaging defense from squirrels or automatic attack with special attack key strokes.
Enemy’s on 3 paths per plot
Obstacles on plots (re: rocks, holes, logs)
Open source coding for tower defense games
Animation ease
PC platform
Enemy: Machine/ Animal hybrid: gorilla lawn mower, badger w/ chainsaw arms, balloon snake
Everyone draw up concepts, source code (Give code sources to Adam)
Everyone tries some coding, everything!
Reward for completion is failed concept art 🙂
Code will be given to all in “packages”
MVP: 1 tower and 1 enemy
Owen lead artist others to give concept art
Background and scenery
Aesthetic: look at what’s out there and then apply, scientific + anime= awesome
Bone Tool in flash, symbols library
Direction is important!
Preproduction is first step ie. concept art from everyone
Vaughn begin on sound effects and music: Dragon Ball-z sound effects (?), random sound effects for hitting, random sounds
Music: 8-bit, slower paced, pan flute, metal song remixes.

 
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Posted by on April 22, 2013 in Uncategorized

 

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(4-17) Project Control List

Have No Fear! WingNut is Here! He will guide you through the dark places in creation land and perhps most importantly...he will PROTECT YOUR NUTS FOR ALL ETERNITY!

Have No Fear! WingNut is Here! He will guide you through the dark places in creation land and perhps most importantly…he will PROTECT YOUR NUTS FOR ALL ETERNITY!

This post is an ever-changing list of all the tasks we, the WingNutz, need to do in order to accomplish our goal of creating Battle Squirrels. Every group member will be contributing to this list. As one task gets completed, a new one may take it’s place, until finally, we are at a completed project (Although I would say, in the gaming world, no project is ever really “complete”).

Mission Control requires the following tasks to be completed:

  • Write up a polished project pitch
  • Post project pitch on Battle Squirrels blog
  • Begin to script out narrative, what we want the game to be, and what user input will be required. This must be as detailed as possible
  • Begin character sketches, background concept sketches
  • Post all artwork or concept work to blog
 
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Posted by on April 17, 2013 in Uncategorized

 

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Let it Begin!

Alright All!
Are you ready to have your mind blown?! Coming soon to a computer near you…Battle Squirrels! A totally rad, interactive game, where it will be up to you to “Save Your Nuts”! The brilliant minds behind this impressive idea will be constantly bantering about here, swapping ideas and the like. If you have anything awesome to add, please feel free to leave a comment! And keep those eyes trained here for the latest new about Battle Squirrels!

 
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Posted by on April 8, 2013 in Uncategorized

 
 
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