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Prototype Concept

Game Concept

This here is a concept for our game Battle Squirrels, drawn up by Mr. Vaughn! It give a general idea of what we are going for in this project. Battle Squirrels is a tower defense game, with 9 areas, or plots, to defend. The squirrels will defend the Tree of Nuts with their lives, keeping the nefarious creatures of darkness at bay. There will be many more concepts to follow this one as we progress further…however, for now, consider this our starting point. *squeak*

 
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Posted by on April 22, 2013 in Uncategorized

 

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(4-22) First Group Meeting- Quick Notes

Battle squirrels “Protect Your Nuts”

Single level
Multiple character squirrels with different abilities defending “home” tree with 9 different plots on the ground ( future growth for aerial defense)
Coco maintains tree defense
Keystrokes for engaging defense from squirrels or automatic attack with special attack key strokes.
Enemy’s on 3 paths per plot
Obstacles on plots (re: rocks, holes, logs)
Open source coding for tower defense games
Animation ease
PC platform
Enemy: Machine/ Animal hybrid: gorilla lawn mower, badger w/ chainsaw arms, balloon snake
Everyone draw up concepts, source code (Give code sources to Adam)
Everyone tries some coding, everything!
Reward for completion is failed concept art 🙂
Code will be given to all in “packages”
MVP: 1 tower and 1 enemy
Owen lead artist others to give concept art
Background and scenery
Aesthetic: look at what’s out there and then apply, scientific + anime= awesome
Bone Tool in flash, symbols library
Direction is important!
Preproduction is first step ie. concept art from everyone
Vaughn begin on sound effects and music: Dragon Ball-z sound effects (?), random sound effects for hitting, random sounds
Music: 8-bit, slower paced, pan flute, metal song remixes.

 
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Posted by on April 22, 2013 in Uncategorized

 

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(4-17) Project Control List

Have No Fear! WingNut is Here! He will guide you through the dark places in creation land and perhps most importantly...he will PROTECT YOUR NUTS FOR ALL ETERNITY!

Have No Fear! WingNut is Here! He will guide you through the dark places in creation land and perhps most importantly…he will PROTECT YOUR NUTS FOR ALL ETERNITY!

This post is an ever-changing list of all the tasks we, the WingNutz, need to do in order to accomplish our goal of creating Battle Squirrels. Every group member will be contributing to this list. As one task gets completed, a new one may take it’s place, until finally, we are at a completed project (Although I would say, in the gaming world, no project is ever really “complete”).

Mission Control requires the following tasks to be completed:

  • Write up a polished project pitch
  • Post project pitch on Battle Squirrels blog
  • Begin to script out narrative, what we want the game to be, and what user input will be required. This must be as detailed as possible
  • Begin character sketches, background concept sketches
  • Post all artwork or concept work to blog
 
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Posted by on April 17, 2013 in Uncategorized

 

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